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Old 11-10-2007
 
#1
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Default Writing scripts, stories, game ideas, etc.

Is it possible, or common, for people to write something to sell it?

I ask because I have a couple of ideas floating around in my head that I've been working on for about four years now that I wish I could get down on paper.

One is a book, that I think would be best as a movie script, and the other is a video game idea.

Is it possible to market a book, movie, or game idea to potential buyers? Or are game ideas usually started from within the company itself?
 

 

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Old 11-10-2007
 
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Book you would write a manuscript and then shop around to publishers. Movie, write a script and shop around to studios. Its much harder to get a studio to look at a script though, if you aren't established.

No idea how the video game business works.
 
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Old 11-10-2007
 
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Book you would write a manuscript and then shop around to publishers. Movie, write a script and shop around to studios. Its much harder to get a studio to look at a script though, if you aren't established.

No idea how the video game business works.
First you need to get a copyright for your material.
 
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Old 11-10-2007
 
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Of course I'd get a copyright first; I'd hate to have my original material stolen.
 

 

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Old 11-10-2007
 
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I think it'd be the easiest to start with a book. It would take a while, but it would end up being a more independent and pure idea of yours. When writing a movie/TV show, you usually end up being only one in a team of writers, which means that your idea may not be fully realized. I believe it goes the same for a videogame as well.

I'd suggest doing short stories first, much like you would start off lightly when beginning a new exercise regiment. This way, you can develop and fine-tune your writing style, as well as strengthen the cohesiveness of your story. Once you're comfortable with that, then you could confidently start with a story of longer length, like a novella, novel, or a whole series.

 
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Old 11-10-2007
 
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Originally Posted by Doombringer64 View Post
First you need to get a copyright for your material.
Of course.
 
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Old 11-10-2007
 
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Defiantly publish a book first thing. Then it's kinda like getting your foot in the door. Once your foot is in, milk it for all it's worth. I've known some writers and they say it's tough. When you publish a book, you get little bits of cash over a long period of time. Most writers go int eh direction of journalism or something like that. But having a published book on your resume will help in career involving any kind of writing.

So start one step at a time. Get a name. Get your foot in the door.
 
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Old 11-11-2007
 
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Originally Posted by Doombringer64 View Post
First you need to get a copyright for your material.
Put a copyright date on the material and mail a copy of it to yourself in a sealed envelope.

Bam, copyright protection.
 
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Old 11-12-2007
 
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Ah, I get it. There's a record of the document being mailed, so it had to have existed before someone else saw it.
 

 

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Old 11-13-2007
 
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... go to an arts college and do a one-year program. Half the value of it is just hooking you up with the right people and a degree to certify that you know what the hell you're doing.

You can't pitch ideas to TV Shows or etc effectively without doing so. It's only a year, when it comes down to it... much less time than you'll be spending on a big script and not getting it anywhere if you didn't.
 

This is a stupid idea.
 

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Old 11-13-2007
 
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Is it possible to market a book, movie, or game idea to potential buyers? Or are game ideas usually started from within the company itself?
Pitching a game idea to a game development company is pretty rare, from what little I know regarding the creation process as a whole. The idea for the game itself comes from the developer (people who code and make all the models and such) or the publisher (company who gets the game marketed and on the shelves), more often than not it's the developer. They'll create a rough prototype of the game with the bigger idea in mind, and pitch it to the publisher. If the publisher likes it, they'll further finance the development, and so the programming/art/process begins.

The story of a game itself is usually handled by a creative design part of the development team - they'll usually come up with the actual gameplay and flow of the game as well. This process is just what I've gathered from reading what few articles I have regarding the whole deal, and I'm sure that it differs from title to title.

As far as getting people to listen to your ideas, however, listen to Warhog. Knowing you went through at least some creative schooling process will do nothing but benefit you.
 
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Old 11-15-2007
 
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So if I was to write up a very detailed idea for a game, including the story, diagrams of how character creation screens could look, UI ideas, etc., and mailed it off to Blizzard or someone after getting a copyright would be useless?
 

 

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Old 11-15-2007
 
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So if I was to write up a very detailed idea for a game, including the story, diagrams of how character creation screens could look, UI ideas, etc., and mailed it off to Blizzard or someone after getting a copyright would be useless?
I honestly don't really know. I'm fairly certain stuff like that isn't entirely common, as so many aspects of games change constantly throughout deveopment that it's pretty unlikely they'd take your idea(s) as is and get to work.

If by chance your idea, premise and concept are deemed worthwhile, they may contact you about purchasing the copyright from you to start development.

I'm really unsure though, this isn't exactly charted territory. Almost every aspect of a game is created in house by the developers, I'm not certain how outside influences and ideas would or could factor into a game.
 
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Old 11-15-2007
 
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Of course I'd get a copyright first; I'd hate to have my original material stolen.
You can ghetto copywright it.

Mail it to yourself. and now you have a time line of it being made.

This is the gehtto ist way.

Make a copy. seal it in an envelope date it then mail it to yourself... Now keep that copy forever and if anything like yours comes up sue them.

Having a judge open a sealed post dated envelope will win you the case for sure. Especialy if its your intelectual property they stole.

Im gonna pitch a tv show and thats how i like to copy wright my work.
 
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Old 11-15-2007
 
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I honestly don't really know. I'm fairly certain stuff like that isn't entirely common, as so many aspects of games change constantly throughout deveopment that it's pretty unlikely they'd take your idea(s) as is and get to work.

If by chance your idea, premise and concept are deemed worthwhile, they may contact you about purchasing the copyright from you to start development.

I'm really unsure though, this isn't exactly charted territory. Almost every aspect of a game is created in house by the developers, I'm not certain how outside influences and ideas would or could factor into a game.
I know a guy in the videogame industry he works in konami and he said if you write a detalied description and well he said more shit like alot of info... Then you can drop it off at the offices and there is a chance they will check it out.
 
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