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Old 12-17-2008
 
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Canada Wankey
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Default StarCraft II - Q&A Batch 47

Quote:
Originally Posted by Karune
1. In the original StarCraft, most air units can move and fire, vultures have fast rotating times and can shoot backwards and run forward instantaneously with enough micro. In StarCraft II, there have been some concerns from players who have played the game, that the unit movement animations are getting in the way of micro. Will such animation cancelling techniques still be possible in StarCraft II? - Team Liquid

Both macro and micro-control are very important in StarCraft II as well, and when it comes to micro-control like Vultureís moving and shooting in the original StarCraft, it is still possible to focus on micro control with the units.

For example, Mutalisks can fire while moving, with micro. And certain ground units, like the Marauders with the slow attack or Roaches with fast regeneration, benefit greatly from moving and shooting, but they still need to stop to shoot. The Hellion is also interesting, because the Hellion is a unit that has high burst, long delay between attacks, splash damage type, as well as a fast movement speed, so it can be used for kiting purposes as well as closing in the distance after every shot to do max possible damage. Eg, shoot once, close the gap, shoot again, close the gap even more, so that you donít waste a single shot, but with each movement, you are doing a lot more damage.
StarCraft II also has a firing on the move unit -- the Void Ray. The Void Ray can move closer to an enemy unit while continuing to fire at it, and because the damage type builds up over time, it would be more ideal to finish off that one unit thatís trying to run away or back up before engaging a brand new target.

2. Do you plan to introduce consume (cannibalism) as one of the zerg features? For example, in Starcraft I, defilers ate zerglings to gain 50 energy (it is possible to introduce consume for ultralisks which will gain 50 life after eating a zergling or another unit) - Unbreakab1e (USEast)

We donít have the consume ability in the game now, but if consume is considered as necessary to the game, you will see this ability in StarCraft II. Currently Zerg has caster units like the Infestor, Queen, Overlord, and Overseer. Infestors can move while burrowed, which means it can regenerate energy again away from the battle. The Queen has already powerful skills and combat ability. Overlords can fly and mutate the creep without any energy. Overseers also can fly so that they can earn some time to regenerate their energy as well. If the current Zerg casters having the consume ability, it could make them too powerful and strong.

3. Will there be custom water units? For custom maps and Scumedit will players be able to make units that swim/float. Also will there be special units designed for water, but only available on the Scumedit, like a shark-like zerg or protoss water vessel. Obv. I know these wonít be in multiplayer ladder, I only mean for custom maps. - Imperial_wizard (Lordaeron)

We havenít finalized the decision about the exact extent of support for custom maps and Scumedit yet.

4. Maps have always been important to keep SC balanced, fun and competitive. We have already seen you have some interesting new tools to help multiplayer map designers balance their maps such as tall grass that blocks vision of ground units. What other new terrain elements are we gonna see in SC2 to make interesting competitive maps? Ė VIB (Team Liquid)

Currently there are XelíNaga Watch Tower, Grass, and Destructible Rocks in the map. We will be pleased to add more if we can design other features which will make the game more exciting and balanced as well.

5. The Thor was built by an SCV at first, but since quite time now it is built like a normal unit in the factory. Was this changed due to design or balance reasons?
- InStarCraft.de

We changed this due to the balance reason. Before the change, you could build as many Thors as you want at the same time with your SCVs, as long as you have resources, with one Barrack and an Armory. We decided that this can be too much benefit to Terran, and we changed that Thor could be built from a Factory.

6. Zerg has cliff-scaling units? Ė Scumlord (USEast)

We want to keep three races different and they do not necessarily have the same ability units. Currently Zerg do not have a cliff-scaling unit, like the Reaper in Terran or Colossus in Protoss. However, Zerg still can expand very quickly and have other movement advantages like 30% additional speed on creep. They also have the combination of Overlordís creep generating ability and Nydus Network as a very powerful tool to attack opponentís main base or expansion. Also, Overlords are currently able to transport Zerg units like the original StarCraft.

7. I noticed that in the Protoss demo the Protoss buildings when warped in, had there surfaces visibly warped in, like in the original StarCraft. However, in recent builds and footage, Protoss buildings just appear after the building animation. Is this just a temporary thing, or is it really gone?
- Ultimasx (Battle.net)

Warp-in of Protoss buildings should be one effect for all with the final frames unique showing the specific buildings structure phasing in.

--End of Transmission--
New batch... this batch is pretty lame with some really really dumb questions and very vague answers.

The last question is probably the only real interesting "art" question and the answer is incredibly vague.
 

Last edited by Wankey; 12-17-2008 at 04:46 PM.
 

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Old 12-17-2008
 
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So do the Zerg now have two ways to transport units? Nydus and Overlod?
 
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Old 12-17-2008
 
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... thats pretty much just another sign that the state of the nydus mechanic is very much up in the air atm...
 
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Desirable challenges in SC II ? More strategy, less endless juggling of obvious "must-do" actions

MBS unit prod could make MORE sense - - an altered macro mechanic COULD involve actual strategic decision making.
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Old 12-17-2008
 
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Quote:
Originally Posted by Q&A 47 View Post
5. The Thor was built by an SCV at first, but since quite time now it is built like a normal unit in the factory. Was this changed due to design or balance reasons? - InStarCraft.de

We changed this due to the balance reason. Before the change, you could build as many Thors as you want at the same time with your SCVs, as long as you have resources, with one Barrack and an Armory. We decided that this can be too much benefit to Terran, and we changed that Thor could be built from a Factory.
I had always suspected this when they moved the Thor to the factory, but never confirmed. However, (Attn all you Blizzcon people) does smartcast apply to the SCV's 'build' ? - could you potentially grab up 5 SCVs, quickly assign each their build orders, and then back to their previous task (in just a few moves) - as opposed to clicking each one separately?

EDIT:
Quote:
Originally Posted by Wankey View Post
some really really dumb questions
Oy - Not that every question of mine has been a gem....but we seriously need to place a ban on the, "Is-there-gonna-be-a-water-unit." question........There's space, there's lava, there's tar, there are bottomless chasms........thus, in the interest of balanced maps, no f'n water units, k?....while we're at it, somebody tell Imperial_Wiz there wont be anyone turned into sheep either....
 

Last edited by caliban113; 12-17-2008 at 05:18 PM. Reason: Sorry.....mad.
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Please - wont you give to the 'Missile Turret Guy' Foundation?
Let's make 'Spinning Missile Turret Guy (SMTG) Syndrome' a thing of the past!!
So....Many...........Mutas....

Undt noww, here's a Zerg attack from the 50's:
 

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Old 12-17-2008
 
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Quote:
Originally Posted by Visions of Khas View Post
So do the Zerg now have two ways to transport units? Nydus and Overlod?
Somehow deep down I always suspected they'd inevitably fall back to this. The Nydus Worm, while clever, likely presents too much of a challenge for them to pull off in a believable fashion. Especially when you take into account floating islands and space platforms.
 
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Old 12-17-2008
 
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Hmm, so either way, both the Overlord and Overseer can promote Zerg transportation... clever.

Can't wait to see the new Zerg morphing animation, along with the Protoss building animations!


-Psi
 
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Old 12-17-2008
 
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The only thing really interesting here is that the Overlords are now transports again, the rest of it is murk and muddle,and in some cases not even current (the Thor).
 
 

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Old 12-17-2008
 
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Overlords tranport? AWESOME
 
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Old 12-17-2008
 
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I'm not surprised the Overlord got its transport back. It's not my preferred system, but at least everyone can accept it.
 
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Old 12-17-2008
 
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Back to BW 1.5...
 
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Old 12-17-2008
 
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Originally Posted by caliban113 View Post
but we seriously need to place a ban on the, "Is-there-gonna-be-a-water-unit." question........There's space, there's lava, there's tar, there are bottomless chasms........thus, in the interest of balanced maps, no f'n water units, k?....while we're at it, somebody tell Imperial_Wiz there wont be anyone turned into sheep either....
There needs to be a ban on most map editor questions. If you haven't used the Warcraft III map editor, you're probably just wasting questions.
 

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Old 12-17-2008
 
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Originally Posted by caliban113 View Post
IHowever, (Attn all you Blizzcon people) does smartcast apply to the SCV's 'build' ? - could you potentially grab up 5 SCVs, quickly assign each their build orders, and then back to their previous task (in just a few moves) - as opposed to clicking each one separately?
If WC3 is any indication... then YES. You can spam multiple build orders with multiple "peon" units.
 
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Old 12-17-2008
 
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So am I correct on this?

The overlord has the same transporting abilities as in SC1 and the nydus worm has a massive holding capacity but suffers from restrictions such as water, lava, space etc?
 
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Old 12-17-2008
 
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So am I correct on this?

The overlord has the same transporting abilities as in SC1 and the nydus worm has a massive holding capacity but suffers from restrictions such as water, lava, space etc?
No. Currently the Nydus Worm is essentially a multi-exit Nydus Canal that is spawned by Overseer instead of built from the original Nydus Network. It currently suffers no restrictions.
 
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Old 12-17-2008
 
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Quote:
Back to BW 1.5...
Overreacting, much? It just gives Zerg two transport mechanisms. It'll only be going back to SC1.5 if they remove the Nydus Worm.

Actually, this change helps make the Nydus stuff more powerful. Because it doesn't have to bear the weight of being the sole transport mechanic, it can be more powerful than before.

Quote:
the nydus worm has a massive holding capacity but suffers from restrictions such as water, lava, space etc?
No. They have said nothing about the Nydus Worm being a unit again. So the most we can assume is that the Worm is still what it was at BlizzCon.

This is how rumors start.
 

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