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Old 02-01-2009
 
#1
United States Gradius
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Default ESL Finals Paris - Ask Your Questions

I've managed to secure a contact who will be at the ESL finals in Paris. Ask any questions you have here about the game, keeping in mind that it will probably be the BlizzCon '08 build.
 
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Old 02-01-2009
 
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For the love of Tassadar, please get up-to-date stats on the Nullifier, Phoenix, Carrier, Mothership, and Archon. They've been twisted so much and we hardly hear about them anymore.
 
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Old 02-01-2009
 
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Is the game now pre-alpha or alpha? Various news sources conflict on this. Browder referred to one of the games as using a pre-alpha build, but that build was made two or three weeks before it was displayed at BlizzCon. (Even better if beta gets announced, rendering this question redundant.)

I'd like to see a more accurate terran tech tree.

Carrier: What does 5 x 2 damage mean for interceptors? Does that mean interceptors make two passes before returning, or are they actually dealing 10 damage to unarmored opponents?

Immortal: Does it prevent all but 10 damage, or 20?

Nullifier: Old screenshots showed Force Field being used to seal in bunkers. Can you still do that, and does it stop the bunker from fighting back?

Void ray: What are the power-up stats? (Are they listed in the unit description?)

Marauder: Can it slow down multiple units? (In Battle Report 1, it didn't look like it. Plus, why put purple stuff around stalkers, which are immune to the slowing?) Can they slow any unit type?

Marine: How many bonus hp does having a shield grant it? (The last time I saw an answer to this was from WWI 2008 ... any sensible answer, anyway.)

Planetary Fortress: Does it gain extra hp over a command center?

Confirmation on terran building names, and do missile turrets detect now, or still need help from a sensor tower?

Are mutant larvae called mutant larvae, or morphalisks?

How much extra control does an overseer give? (I believe it's supposed to be +2.)

Infestor: Does it produce infested terrans, or infested marines?
 

Last edited by Kimera757*; 02-01-2009 at 06:35 PM.

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Old 02-01-2009
 
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Take a detailed look at the Zerg race. I'm thinking they're completely rebalancing Zerg.
 
 

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Old 02-01-2009
 
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Here I go ;D

Protoss
-Nullifer, energy, casting time and effects of abilities.
-Phoenix, overall performance and ability (if any).
-Void Ray, magnitude of effectiveness over structures and units.
-Warp-In, cooldown period and initial research cost.
-Colossus, power, range, overall stats.
-High Templar, Psi Storm area of effect (how large) and second ability usage.
-Dark Templar, how's the dual tribe looking so far?
-Mothership, her majesty's power and grace please.
-Macro mechanic for Probe.


Terran
-Reactor, how effective is it?
-Tech Lab, does it still upgrade infantry weapon and armor?
-Engineering Bay, what does it upgrade/research now?
-Marauder, powerhouse or overpowered?
-Reaper, any changes?
-Hellion, try burning Drones or Marines
-Thor, missile pod attack description.
-Medivac Dropship, effectiveness, energy cost, how fast she heals.
-Nighthawk, costs for all three deployed machines, energy or resources.
-Battlecruiser, overpowered still? Abilities helpful?
-Macro mechanic for SCVs


Zerg
-Drone and Overlord new look, if in current build.
-Queen, her power, costs, energy for abilities, etc.
-Hydralisk and Roach, how they fare together.
-Baneling, changes?
-Infestor, energy for abilities, casting time for them, what they work against, etc.
-Lurker and its stats.
-Corruptor functionality, effectiveness, costs.
-Nydus Worm, what now?
-Overlord creep and transport tactic, if implemented.
-Macro mechanic for Drones.

- - -
Thank you


-Psi
 
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Old 02-01-2009
 
#6
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- Can the Thor be transported?
- Is resource trading allowed in team games?
 
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Old 02-01-2009
 
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Which units do not seem competitive for professional games? ala firebat etc
 
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Old 02-01-2009
 
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What is the status of the main/alternate skins for dark templar? I know a vote was/is being held but there has been no official statement in regards to it being implemented or rejected.

Info on the nighthawk! I am in love with this unit and want to know every single detail.

How well equipped are the zerg at tier 2? From the looks of things they are lacking somewhat in comparison to the terrans and protoss.
 
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Old 02-02-2009
 
#9
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Quote:
Originally Posted by DemolitionSquid View Post
For the love of Tassadar, please get up-to-date stats on the Nullifier, Phoenix, Carrier, Mothership, and Archon. They've been twisted so much and we hardly hear about them anymore.
DETAILED stats of EVERYTHING for me, please.

 
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Old 02-02-2009
 
#10
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Can you have mutiple targetting drones in existance at one time?
If so, can you multiple select all the drones and then smartcast them onto different targets - seeing as a target can only be effected by 1 drone at a time?
What on earth is the status with the Sensor/Radar tower? Does it detect, does it give detection to other buildings, Turrets? etc? Do enemies still see the location of ur tower on their minimap, and the dashed circumference of its detection range on their terrain map? When you Nuke, what does the enemy see at the target site? Large dot.. smal dot? etc.
 
 

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Old 02-02-2009
 
#11
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Quote:
Can you have mutiple targetting drones in existance at one time?
If so, can you multiple select all the drones and then smartcast them onto different targets - seeing as a target can only be effected by 1 drone at a time?
What on earth is the status with the Sensor/Radar tower? Does it detect, does it give detection to other buildings, Turrets? etc? Do enemies still see the location of ur tower on their minimap, and the dashed circumference of its detection range on their terrain map? When you Nuke, what does the enemy see at the target site? Large dot.. smal dot? etc
Yes, you can have multiple targeting drones at once. Don't know about smartcasting.

Last I heard, Sensor tower detects cloaked units. Radar tower does that as well as giving a radius of detection, allowing you to detect units in the FoW. Not sure which gives detection.

As far as I know, the enemy can only see a tiny dot for the nuclear launch, whereas the player launching it can see the whole thing.
 
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Old 02-02-2009
 
#12
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I think there's only one detector tower now. It definitely acts like radar, everything else is cloudy.
 

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Old 02-02-2009
 
#13
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The Sensor Tower has two radii. The smaller yellow one detects invisible units. The much larger red one detects units in the fog of war. The Surveillance Station is basically Scanner Sweep from SC1.
 
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Old 02-03-2009
 
#14
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Can someone clarify this for me.

Which is now the FIRST built building? The sensor tower or the radar tower? And which one looks like the one that's erect, and which one looks like the one that has a dish? Does one still upgrade into another? Upon upgrading, does one lose detection, but enables detection of missile turrets?
 
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Old 02-03-2009
 
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EXPLAIN THE SWARM GAURDIAN or get a GOOD picture of it. I want to see/hear more about it so bad!
 
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