I started dabbling in the other races today so I could get more of an understanding of each of them, and perhaps this is a really stupid question, but for you protoss players, how important are warp gates to you? Like on a scale of 1 to 10, 10 being imperative?
When I fell upon this upgrade, I found it a little bit more of an annoyance than a help for me. I am most likely in the wrong but I am wondering if all protoss must have this upgrade? Here are my main complaints:
1. The ability to warp units in at any pylon is very nice, but unless I am trying to scare away some kind of air harass, I can't fully appreciate this bonus. If you have a pylon outside your enemy's base it's VERY good, but really then you are just cutting the walking time for say 6-12 units.If you are really so strong that you are able to maintain a pylon outside your enemy's base, is this cutting of walking time really important? And warp gates seem to be too late in the game to pull off some kind of strange proxy pylon warp-in, which would probably only be viable with say DT or something (because even if you get warp gate pretty early, you still need a decent amount of gateways to pull off something surprising). I mean it can't hurt to have this luxury, I just don't see it as a very strong luxury.
2. When I am building more gates, I have to waste time turning them into warp gates or else hotkey them to a different hotkey, because they will fuck up if they're in the same ctrl key as warp gates. I found this a little annoying, especially if I was under such danger that I need the extra unit production immediately and had to deal with this inconvenience.
3. I find the extra command of needing to place the unit in a location annoying. Rather than setting a single rally point and just spamming the appropriate hotkeys then returning to micro on the battlefield, I now have to add more commands to my micro and click some more to get my units made. This is obviously not that big since if you had say 12 gateways, you are just clicking 12 more times for your units, but over time this can pile up, and in my opinion seems a little unnecessary compared to just pressing hotkeys for the units. Once again it seems like I am being inconvenienced.
4. As far as I know the units don't create any faster? You save time off the initial unit you make at each warp gate, but after that, all you have really done is shifted the production time on one of your sets of units. It's a bonus, but it doesn't seem like a big bonus.
Thoughts? I feel that if I didn't use warp gates, I really wouldn't be put at much of a disadvantage. But maybe I am missing something here.















