
Originally Posted by
manoluck99
Of course alot of this is speculation but here me out.
I have been keeping close observation of the game as of late and so far the game seems to be shaping up well. Although there are some aspects that bother me and I will list them as follows.
Terrans and there revamped racials/buildings :
Reactor Addon
From what we know the terran have a building/addon(reactor) that allows the user to build two units at a time from the same building. Dont get me wrong , this addon seems very cool but I feel it takes away from the zerg ability to mass produce basic units at will. How is this concept any different then the hatchery(producing 2 zerglings from 1 egg)? I dont really feel right about the reactor belonging to the terrans.
New Abilties from new units:
The Banshee
This unit is said to come with an AoE missle volley that deals with infanty. Wow this seems almost exactly like HT psychic storm but from air. I always felt terrans should be given abilities that were weak if used badly ( irradiate ) but deadly in the right hands (irradiate). Where Protoss have the generic power house, that is, Psychic storm (somewhat newb friendly).
Thor
Again this is all speculation but this obviously appears to be a very "powerful" unit. Last I checked the role belonged to the protoss. Not really fond of this unit but I will have to see it in action to make a more sound decision.
Ground turrets
We dont really know if this is a turret or not, but any educated guess can logically come to that assumption. Why would terran need another anti ground (automatic defense)?. Zerg have Sunken colonies (ground to ground) and terrans had bunkers/tanks. Again this led to the race being poor, in the wrong hands, but extremely powerful if well used. Im sorry if this offends anyone but I really feel this (ground turret) seems out of place and belongs in C&C.
Ghost abilitys:
The ability to (SUMMON) 6 marines is just a slap in the face imo. I hate to compare this to warcraft 3 but I have no choice. The ghosts are not necromancers and this ability feels very out of place. The ability to over take your enemy by sheer numbers ( bringing 6 marines to overpower the enemy) is an ability I can see the zerg having but not terrans...
Anyway these are some issues I have observed that seem to be taking away racial distinctiveness. Other then the points listen I really have no more issues and love the way the game is turning it. I only express these concerns because I want the best from SC2.