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Search: Posts Made By: 4pool
Forum: StarCraft Discussion 07-20-2007
Replies: 33
Views: 1,225
Posted By 4pool
Re: Confused about twighlight archon animation?

Storyline-wise, I guess you could say the feet might have something to do with how DTs can be used to become Archons now. And they have feet! lol
Forum: StarCraft Discussion 07-10-2007
Replies: 47
Views: 1,367
Posted By 4pool
Re: Back to normal: Starcraft 2 Update - Warp Ray

Yes but notice how all the updates are of units specifically highlighted in the original gameplay video. Assuming this pattern continues, then the next update will be the Mothership. Just because...
Forum: StarCraft Discussion 07-10-2007
Replies: 47
Views: 1,367
Posted By 4pool
Re: Back to normal: Starcraft 2 Update - Warp Ray

I think the next update is definitely going to be the Mothership. You might say that there's a pattern going on with the updates and that they are going in order of building, then units that building...
Forum: StarCraft Discussion 06-24-2007
Replies: 38
Views: 1,170
Posted By 4pool
Re: New Protoss Production Method

Well, wouldn't it be only slightly more micro-intensive than Zerg's larvae production method? Instead of 3-at-a-time, it's 1-at-a-time. In fact, most of the time, a Zerg player won't have exactly 3...
Forum: StarCraft Discussion 06-22-2007
Replies: 38
Views: 1,170
Posted By 4pool
Re: New Protoss Production Method

One last ditch effort in defense of the generic cooldown: Blizzard could differentiate costs between the units enough to compensate for the flat build time. But yes, this is unlikely.

In any case,...
Forum: StarCraft Discussion 06-22-2007
Replies: 38
Views: 1,170
Posted By 4pool
Re: New Protoss Production Method

I'll give you that units produced by a stargate would be more difficult to balance with a generic cooldown. Although tempests do need to produce interceptors, whose production time could be slowed...
Forum: StarCraft Discussion 06-22-2007
Replies: 38
Views: 1,170
Posted By 4pool
Re: New Protoss Production Method

The gateway's generic unit cooldown could be different from the stargate's cooldown. I don't know, this method just seems to make sense to me given the warp-in ability and Blizzard's statement about...
Forum: StarCraft Discussion 06-22-2007
Replies: 38
Views: 1,170
Posted By 4pool
New Protoss Production Method

This is somewhat of a response to a recently lambasted (and shortly closed) post by Fleet Admiral about speculation over Protoss units building faster given a recent quote found on sc2.com. The quote...
Forum: StarCraft Discussion 06-21-2007
Replies: 106
Views: 2,530
Posted By 4pool
Re: StarCraft II Playable Demo @ Blizzcon

Off topic again but, so true about gmail. So true. lol
Forum: StarCraft Discussion 06-21-2007
Replies: 5
Views: 320
Posted By 4pool
Games For Windows Scans

I don't know if this was posted before but I found some scans from the magazine Games for Windows on sc2 on teamliquid's site:

http://limitedgaming.com/files/18/0001.JPG...
Forum: StarCraft Discussion 06-21-2007
Replies: 106
Views: 2,530
Posted By 4pool
Re: StarCraft II Playable Demo @ Blizzcon

This is off topic but... from what I understand, while mostly everyone in America uses AOL Instant Messenger (AIM) to chat online, just about the entire rest of the world uses MSN Live Messenger. MSN...
Forum: StarCraft Discussion 06-20-2007
Replies: 25
Views: 729
Posted By 4pool
Re: Starting Minerals

Well, by faster, I meant in comparison to SC1. Also, the only reason why WC3's initial setup isn't faster with the additional minerals is because of how different the economy is (limited gold mining...
Forum: StarCraft Discussion 06-20-2007
Replies: 25
Views: 729
Posted By 4pool
Starting Minerals

Do you guys think games in SC2 will start the same way as they did in SC1 - that is, 4 workers, 1 cc/hatch/nexus, and only 50 minerals? Or do you guys think Blizz will repeat what they did with WC3...
Showing results 1 to 13 of 13

 
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