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Search: Posts Made By: Unentschieden
Forum: StarCraft Discussion 02-02-2009
Replies: 100
Views: 2,243
Posted By Unentschieden
I didnīt say ANYTHING about how I see it. It IS a...

I didnīt say ANYTHING about how I see it. It IS a common connectionjust as YOU said.
It was supposed to help YOU, who are confused about the Topic of this Thread to understand the issues.
Well let...
Forum: StarCraft Discussion 02-02-2009
Replies: 100
Views: 2,243
Posted By Unentschieden
I thought it was clear, especially in the context...

I thought it was clear, especially in the context of this Thread. But if you need clarification we can help.

Iīm defining clickfest (in contrast to strategy) as a balance philosophy.
In a...
Forum: StarCraft Discussion 02-02-2009
Replies: 100
Views: 2,243
Posted By Unentschieden
Exactly. Which is GOOD. Strategy games...

Exactly.



Which is GOOD. Strategy games should be primaly about Strategy, not dealing with distractions. A Multiplayer game shouldnīt distract on itīs own, that should be the other players job....
Forum: StarCraft Discussion 02-01-2009
Replies: 100
Views: 2,243
Posted By Unentschieden
Well itīs supposed to be a contribution to the...

Well itīs supposed to be a contribution to the Thread. And the Thread isnīt about you :rolleyes: but the relative value of Speed/Clicking and Strategy.

You arenīt even on Topic to be exact since...
Forum: StarCraft Discussion 02-01-2009
Replies: 100
Views: 2,243
Posted By Unentschieden
There is a equivialent discussion on Sirlin.net...

There is a equivialent discussion on Sirlin.net and I entirely agree with Sirlin on this. The discussion is in the comments here:
...
Forum: StarCraft Discussion 02-01-2009
Replies: 40
Views: 1,582
Posted By Unentschieden
No they donīt. You are still using the same units...

No they donīt. You are still using the same units for the same purpose in the same context.
The art isnīt to just add stuff but to leave stuff out. You accomplished little while changing a lot. The...
Forum: StarCraft Discussion 01-30-2009
Replies: 40
Views: 1,582
Posted By Unentschieden
I donīt actually see how this adds to gameplay....

I donīt actually see how this adds to gameplay. When I think of Resource diversification for RTS factions Dawn of War Necrons come to mind. THAT is diversification, requirements and vulnerabilities...
Forum: StarCraft Discussion 01-24-2009
Replies: 20
Views: 4,397
Posted By Unentschieden
While Iīm not to fond of the "busykeeping" aspect...

While Iīm not to fond of the "busykeeping" aspect of this mechanic I like that itīs unique for each race and that it letīs the player decide between economic and combat advantage.

Blizzard...
Forum: StarCraft Discussion 12-16-2008
Replies: 35
Views: 1,197
Posted By Unentschieden
The challenge is to chose a not to unlikely...

The challenge is to chose a not to unlikely explanation for todays scientific "blank spots" (among which is the human brain or the whole of the physical laws) AND STICK WITH IT.
I remember the roar...
Forum: StarCraft Discussion 12-15-2008
Replies: 35
Views: 1,197
Posted By Unentschieden
Itīs a important facet that the Protoss "Stole"...

Itīs a important facet that the Protoss "Stole" all their high-tech from their creators, thats for example the reasons why the Protoss donīt have nukes - they never invented them and donīt understand...
Forum: StarCraft Discussion 12-14-2008
Replies: 64
Views: 1,259
Posted By Unentschieden
Micro and Macro are designations for Scales, in...

Micro and Macro are designations for Scales, in the Context of RTS it would be the scales of desicions (and ability). Strategy and Tactics is something entierly different.

Choosing to expand to a...
Forum: StarCraft Discussion 11-15-2008
Replies: 75
Views: 2,077
Posted By Unentschieden
Itīs up to balancing, just like the ability to...

Itīs up to balancing, just like the ability to walk over certain buildings like depos. Should it be able to step over Forcefields? Tanks? Itīs a interesting concept but the difficulty is finding the...
Forum: StarCraft Discussion 11-11-2008
Replies: 75
Views: 2,077
Posted By Unentschieden
The colossus is supposed to maintain 2 core...

The colossus is supposed to maintain 2 core components of the Reaver: Vulnerability to AA (I dare you to use Reavers WITHOUT shuttles) and Positioning as main success factor.

What the collossus...
Forum: StarCraft Discussion 10-27-2008
Replies: 169
Views: 4,008
Posted By Unentschieden
Iīm fine with that. Actually as devout Terran...

Iīm fine with that. Actually as devout Terran player I ENDORSE this.

But honestly, this unit is SUPPOSED to be big on positioning. ITīs not slow and actually one of the most mobile units in the...
Forum: StarCraft Discussion 10-21-2008
Replies: 51
Views: 1,825
Posted By Unentschieden
Blizzard wonīt do that. Number 1 reason against...

Blizzard wonīt do that. Number 1 reason against it is that the enemy canīt do anything against that. There are no "cheap shots" or as other games call them "superweapons" (one reason Black Hole is...
Forum: StarCraft Discussion 10-10-2008
Replies: 75
Views: 2,143
Posted By Unentschieden
I think that is the idea. Itīs not supposed to be...

I think that is the idea. Itīs not supposed to be the Science Vessel 2.0. Blizzard is quite carefull to give itīs units "character" - thats why they have Portrais for example.
I canīt think of a SC...
Forum: StarCraft Discussion 07-02-2008
Replies: 61
Views: 2,287
Posted By Unentschieden
Itīs part of the overseer to make it a great...

Itīs part of the overseer to make it a great Detector - itīs only (but important) purpose.
How usefull it actually becomes depends on the relative value of scouting information. This one requires...
Forum: StarCraft Discussion 07-01-2008
Replies: 20
Views: 608
Posted By Unentschieden
In the game it wonīt be a close up. Blizzard...

In the game it wonīt be a close up. Blizzard values gameplay over proportional correctness.
Forum: StarCraft Discussion 06-29-2008
Replies: 4
Views: 196
Posted By Unentschieden
Maintenance is tedious. We donīt want that. Units...

Maintenance is tedious. We donīt want that. Units should do the very basic stuff by themselves.

What we need is "above" that, more complexity in Economics, construction, expansion, things like...
Forum: StarCraft Discussion 06-29-2008
Replies: 4
Views: 196
Posted By Unentschieden
All these ideas increase Micro not Macro. The...

All these ideas increase Micro not Macro. The "Macroriffic"thing about digging for gas is that it would be more efficient to expand. This mechanic makes expansion more complex, you are supposed to...
Forum: StarCraft Discussion 06-21-2008
Replies: 39
Views: 1,027
Posted By Unentschieden
Terrans and Protoss lack a suicide unit. Does...

Terrans and Protoss lack a suicide unit. Does that mean they need one?

The races should need equal "effort" to be effective, that doesnīt equal them needing equal abilities that have to be...
Forum: StarCraft Discussion 06-21-2008
Replies: 19
Views: 478
Posted By Unentschieden
There was never a change in the Thors main role:...

There was never a change in the Thors main role: Damage sponge/Tank (Funny how the Terrans Tank isnīt right?), at one point it had Building class HP. Right now it gets "breakdown" and "Selfrepair".
...
Forum: StarCraft Discussion 06-21-2008
Replies: 103
Views: 2,972
Posted By Unentschieden
STīs are being modified indirectly. Think about...

STīs are being modified indirectly. Think about how they are influenced by the new LOS rules or units like the immortal.
More than nostalgia the ST is about gameplay. If we wanted to change that...
Forum: StarCraft Discussion 06-21-2008
Replies: 22
Views: 668
Posted By Unentschieden
Flash grenade was the intitial implementation of...

Flash grenade was the intitial implementation of this idea. As it turned out itīs usually easier to simply destroy detectors than to disable them. And if we give detector disabling to cloaked...
Forum: StarCraft Discussion 06-21-2008
Replies: 31
Views: 878
Posted By Unentschieden
Depends where you live. Germany has a lot more...

Depends where you live. Germany has a lot more issues with violence than swearing or sexuality. TV shows here are actually live because no one needs that 1 sec to beep out nasty words.

When there...
Forum: StarCraft Discussion 06-08-2008
Replies: 64
Views: 1,461
Posted By Unentschieden
Actually they wanted to fix the animation....

Actually they wanted to fix the animation. Swimming/floating worms are fine generally.
Forum: StarCraft Discussion 06-08-2008
Replies: 276
Views: 6,128
Posted By Unentschieden
The new thing about the Thor compared to the...

The new thing about the Thor compared to the Goliath is that it isnīt made of Paper. So what is the difference? Well Ultralisks are just big Zerglings right? Think about that.
Forum: StarCraft Discussion 06-08-2008
Replies: 31
Views: 1,135
Posted By Unentschieden
I didnīt see the collapsed Thors shooting and...

I didnīt see the collapsed Thors shooting and would have liked a "smoother" animation for that.
Also itīs too bad we didnīt see that Medivac healing.

Oh and warrior6 you are blind and/or...
Forum: StarCraft Discussion 06-07-2008
Replies: 276
Views: 6,128
Posted By Unentschieden
Thor are quite unique when you look at what...

Thor are quite unique when you look at what Terrans are about. Zerg are swarmers and Terrans are Glass-Cannons. Their lack of melee was already mentioned, itīs like they took the Master of Orion...
Forum: StarCraft Discussion 06-05-2008
Replies: 276
Views: 6,128
Posted By Unentschieden
Self repair is actually a disatvantage. Thors...

Self repair is actually a disatvantage. Thors break down with certain amount of damage, they need time to restore mobility. Thats all HP are completely independent of this, even if you had a SCV...
Forum: StarCraft Discussion 06-05-2008
Replies: 37
Views: 1,017
Posted By Unentschieden
Reavers always had shuttles as hidden costs -...

Reavers always had shuttles as hidden costs - they were the slowest unit in the game. Also AI issues made relative positions the "skill" when using Reavers but for non-devotees unreliable scarabs...
Forum: StarCraft Discussion 06-05-2008
Replies: 64
Views: 1,461
Posted By Unentschieden
Duh it works the same way Nydus Tunnels operated...

Duh it works the same way Nydus Tunnels operated and Zerg units fly : Handwawing.
Forum: StarCraft Discussion 06-05-2008
Replies: 20
Views: 439
Posted By Unentschieden
The medic was a design desaster as 2 of itīs...

The medic was a design desaster as 2 of itīs abilities were virtually useless and Terran infantry relied on Marines with Stimpacks too much. Medics above all served to make stimpacks abusable. There...
Forum: StarCraft Discussion 06-01-2008
Replies: 46
Views: 1,243
Posted By Unentschieden
Also Reaver Balance stood on the shaky legs of...

Also Reaver Balance stood on the shaky legs of Pathfinding. You are supposed to be able to DODGE Scarabs. How would Blizzard explain either the uncommonly bad AI or Damage of the unit? In SC each...
Forum: StarCraft Discussion 05-31-2008
Replies: 55
Views: 1,544
Posted By Unentschieden
No healing for HP is a defining Protoss...

No healing for HP is a defining Protoss characteristic, Karune already confirmed that. Itīs only a valid issue when there are 1 HP units - but remember that such a unit would be already dead without...
Forum: StarCraft Discussion 05-30-2008
Replies: 46
Views: 1,243
Posted By Unentschieden
One other issue with the Medic of yore was that...

One other issue with the Medic of yore was that it had only 1 purpose: heal stimpack damage.
Marines are vulnerable to AOE - Medics donīt change that. Conceptually they would reward player...
Forum: StarCraft Discussion 05-26-2008
Replies: 75
Views: 1,706
Posted By Unentschieden
Being targettable is one reason the Medivac is...

Being targettable is one reason the Medivac is considered - Blizzard didnīt like the "passive" effect from Medics in the 1st game. Most importantly they canīt heal each other or form blockades...
Forum: StarCraft Discussion 05-24-2008
Replies: 99
Views: 1,949
Posted By Unentschieden
The crux with this idea is that it changes the...

The crux with this idea is that it changes the nature of invisible units. WC3 has exactly the suggested implementation - invisibility is there a evasion/first strike advantage.

You also have to...
Forum: StarCraft Discussion 04-28-2008
Replies: 122
Views: 3,071
Posted By Unentschieden
The thing about "Protoss are superior" is that...

The thing about "Protoss are superior" is that thatīs exactly the reason the Protoss lost Auir!
By Lore the Zerg are the superior race, slightly above Terrans from Earth (think of it, they just...
Forum: StarCraft Discussion 04-27-2008
Replies: 122
Views: 3,071
Posted By Unentschieden
In a straight Battle the BC would win. 1st due to...

In a straight Battle the BC would win. 1st due to the nature of the crafts, the BC is a assault vehicle, the Carrier is a interceptor platform.
Also the BC would have the advantage of the Yamato...
Forum: StarCraft Discussion 04-27-2008
Replies: 10
Views: 314
Posted By Unentschieden
Right and that is why Terrans got such a boatload...

Right and that is why Terrans got such a boatload of "raiders" to giva a option to the slow push. Droppods might not be in right now but Iīm shure there will be something to get units into the fight...
Forum: StarCraft Discussion 04-25-2008
Replies: 120
Views: 3,768
Posted By Unentschieden
I love how everyone conveniently forgot that...

I love how everyone conveniently forgot that Ghosts still have EMP. If players start nuking they shurely have one or 2 Ghosts to spare for just that. Otherwise the issue is largly academic anyway -...
Forum: StarCraft Discussion 04-12-2008
Replies: 182
Views: 4,147
Posted By Unentschieden
I doubt that Reapers are supposed to be "pure"...

I doubt that Reapers are supposed to be "pure" raiders. But they are supposed to exploit their mobility, in that context the immobile Medic issue makes a lot more sense.
I remember way back when BW...
Forum: StarCraft Discussion 04-09-2008
Replies: 29
Views: 883
Posted By Unentschieden
Squads arenīt in for control reasons only. They...

Squads arenīt in for control reasons only. They also apear in the Tabletob version, the ability to operate alone is a advantage of some units (commanders essentially). The (dis)advantages of the...
Forum: StarCraft Discussion 04-08-2008
Replies: 40
Views: 1,112
Posted By Unentschieden
The issue is that Blizzard DOESNīT want charge to...

The issue is that Blizzard DOESNīT want charge to be used like a ground blink. The advantages of manual activation (crossing firezones, increased overall speed...) is exactly how it is NOT supposed...
Forum: StarCraft Discussion 03-29-2008
Replies: 121
Views: 2,857
Posted By Unentschieden
Both Terran and Protoss also have spacecraft that...

Both Terran and Protoss also have spacecraft that is not available in gameplay. (look at the intro to SC). Also in SC2 a BC doubles as Transporter in the Campaign but I really doubt it will be able...
Forum: StarCraft Discussion 03-28-2008
Replies: 121
Views: 2,857
Posted By Unentschieden
I imagine it like the Imperial Guards buildings...

I imagine it like the Imperial Guards buildings in DOW. The buildings have "slots" for units and when you select one you see:
1. The units in the building
2. The units in the "network".
You could...
Forum: StarCraft Discussion 03-19-2008
Replies: 12
Views: 279
Posted By Unentschieden
Iīd prefer a Obelisk of light like sweep....

Iīd prefer a Obelisk of light like sweep. Circular effect is booring, this version makes positioning a bit more interesting.
Forum: StarCraft Discussion 03-14-2008
Replies: 7
Views: 168
Posted By Unentschieden
They did complain at first. But after they...

They did complain at first. But after they actually played with it they didnīt even mention it.
Forum: StarCraft Discussion 03-13-2008
Replies: 19
Views: 387
Posted By Unentschieden
There isnīt a setup of unit roles that have to be...

There isnīt a setup of unit roles that have to be meet. The terrans lack a suicide unit for example. Especially with the Infestor the zerg seem to have enough "casters" right now.
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