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Search: Posts Made By: okeee
Forum: StarCraft Discussion 01-24-2009
Replies: 9
Views: 837
Posted By okeee
Flag beacons have this function, Place COP so you...

Flag beacons have this function, Place COP so you can transport the flag beacon to any place you want. I want both flags and COP function disabled so it is similar to a beacon, but I want to assign...
Forum: StarCraft Discussion 01-23-2009
Replies: 9
Views: 837
Posted By okeee
Is it possible to disable the COP feature (so no...

Is it possible to disable the COP feature (so no transporting is possible) and prevent the flag from appearing with a flag beacon?
Forum: StarCraft Discussion 01-13-2009
Replies: 6
Views: 361
Posted By okeee
Ok so if I use insane AI only for the computer...

Ok so if I use insane AI only for the computer player, I don't have to put any mineral fields or gas on the map, and also don't have to give them resources by triggers, because they get resources...
Forum: StarCraft Discussion 01-12-2009
Replies: 6
Views: 361
Posted By okeee
ok.. I want the AI script to work for a while.....

ok..
I want the AI script to work for a while.. so for both custom AI & insane AI, how much money should I give? About 30.000 or is it better to give about 7.000 and let them mine for themselves if...
Forum: StarCraft Discussion 01-10-2009
Replies: 6
Views: 361
Posted By okeee
bridges on jungle terrain

Is it possible to make straight bridges on jungle scenario terrain?
In the tileset, there are only diagonal bridges.
So the bridge must look like this
-----------------------...
Forum: StarCraft Discussion 01-10-2009
Replies: 2
Views: 390
Posted By okeee
yes it seems quite diffcult. how about the...

yes it seems quite diffcult. how about the special effects, for explosions for nuclear missile for example? No sprites, because i have to remove them after a while.
Forum: StarCraft Discussion 01-10-2009
Replies: 1
Views: 293
Posted By okeee
creating mineral fields

I tried "creating mineral fields at a location" for player neutral or neutral player, but they don't show up? They do for other players though.
Also, is it possible to create more than 1 mineral...
Forum: StarCraft Discussion 01-10-2009
Replies: 2
Views: 390
Posted By okeee
bombed at specific location

It like to set up that when some units move into a specific location, they get instantly bombed by (several) nuclear missiles or other things like dark swarm or psionic storm. And they have to get...
Forum: StarCraft Discussion 01-09-2009
Replies: 9
Views: 837
Posted By okeee
oh yeah, can you give different names for the...

oh yeah, can you give different names for the same unit? Then, siege tanks are called tank AA for player 1, but for player 2 theyre called tank BB.
Forum: StarCraft Discussion 01-09-2009
Replies: 9
Views: 837
Posted By okeee
flag - beacons

What is the difference between beacons and flag beacons? What can you do actually with both of them?
Forum: StarCraft Discussion 01-09-2009
Replies: 5
Views: 523
Posted By okeee
it seems that ordering an computer player is...

it seems that ordering an computer player is actually possible, the unit was ordered by another trigger. you even do not need to use 'move location' , just order. there are so many triggers in this...
Forum: StarCraft Discussion 01-07-2009
Replies: 5
Views: 523
Posted By okeee
Ok I tried move location to follow the unit. That...

Ok I tried move location to follow the unit. That works ok. but the problem is, the unit has to move to several places. So from location A to location B to location C. and as soon as the unit moves...
Forum: StarCraft Discussion 01-07-2009
Replies: 4
Views: 497
Posted By okeee
I found another solution, I made the location...

I found another solution, I made the location really large and that works ok.
Forum: StarCraft Discussion 01-07-2009
Replies: 5
Views: 523
Posted By okeee
allied player orders

there is an allied computer player with campaign area town AI. I have set some of the units of that player to order: move to location. At first, the units follow that order, but after several...
Forum: StarCraft Discussion 01-06-2009
Replies: 4
Views: 497
Posted By okeee
that might be the problem. I avoid hypertriggers...

that might be the problem. I avoid hypertriggers though.
Forum: StarCraft Discussion 01-06-2009
Replies: 4
Views: 497
Posted By okeee
detect a dropped nuclear missile

Can you properly detect a nuclear bom that has been dropped at a specific location?
I use
if: "bring at least 1 nuclear missile to location X"
then: "display message"
but this is not always...
Forum: StarCraft Discussion 01-06-2009
Replies: 0
Views: 287
Posted By okeee
scmdraft hotkeys

Is there a list for hotkeys in scmdraft? for example, when you write a display test message, you have to click "ok". I'ts easier if you can press a button..
Forum: StarCraft Discussion 01-06-2009
Replies: 3
Views: 374
Posted By okeee
ok that might work, but if you have lots of...

ok that might work, but if you have lots of units, you have to increase the wait time between shared vision on and off, right?
Forum: StarCraft Discussion 01-05-2009
Replies: 3
Views: 374
Posted By okeee
cloaking all units in 1 location

Is it possible to cloak multiple units in a location? When i disable doodad state for a location, only 1 of the units gets cloaked.
Forum: StarCraft Discussion 11-07-2008
Replies: 1
Views: 687
Posted By okeee
displaying large text

There is a huge amount of text that I want to display while playing the game. It should be set like the "mission objectives" in the menu, but in "mission objectives" there is limited text possible....
Forum: StarCraft Discussion 07-21-2008
Replies: 22
Views: 1,790
Posted By okeee
thx, thats what i was looking for, i didnt even...

thx, thats what i was looking for, i didnt even know what a "brush" is..
Forum: StarCraft Discussion 07-08-2008
Replies: 22
Views: 1,790
Posted By okeee
ok.. In the configuration I saw: "additional...

ok..
In the configuration I saw: "additional brush file". What is this?
Forum: StarCraft Discussion 07-08-2008
Replies: 22
Views: 1,790
Posted By okeee
about scmdraft: When you begin making a map and...

about scmdraft:
When you begin making a map and place terrain on the map, they react to other terrain in their environment. when "mud" is placed into a "jungle" environment, the jungle terrain...
Forum: StarCraft Discussion 06-27-2008
Replies: 22
Views: 1,790
Posted By okeee
yeah but the hydralisk should just be able to...

yeah but the hydralisk should just be able to move anywhere through that location (which is big) so it wouldn't work.

How do you assign(for the same unit) different properties for different...
Forum: StarCraft Discussion 06-24-2008
Replies: 22
Views: 1,790
Posted By okeee
yeah that might work as well, I'll try it. ...

yeah that might work as well, I'll try it.

I'd like all any units except hydralisks to be moved when they are at location x.
Any way to do this trigger in an easy way, except naming every unit...
Forum: StarCraft Discussion 06-22-2008
Replies: 22
Views: 1,790
Posted By okeee
about scmdraft, something annoying: when clicking...

about scmdraft, something annoying: when clicking 1x near the border of the map it automatically jumps to that direction. I want the display to stay as it is, even when clicking near any borders. any...
Forum: StarCraft Discussion 06-22-2008
Replies: 22
Views: 1,790
Posted By okeee
Ive tried both methods, but it seems that it...

Ive tried both methods, but it seems that it doesnt work. in both cases, they will only gather minerals. Or maybe i did something wrong with the triggers? and all players start with about 10000 ore...
Forum: StarCraft Discussion 06-21-2008
Replies: 22
Views: 1,790
Posted By okeee
How about: player2 always run AI script...

How about:

player2
always run AI script insane at location x

elapsed time is 1 hour
run AI script insane at location y

elapsed time is 2 hour
run AI script insane at location z
Forum: StarCraft Discussion 06-21-2008
Replies: 22
Views: 1,790
Posted By okeee
I tried p2 p3 shared vision, but it didnt work. ...

I tried p2 p3 shared vision, but it didnt work.

about AI scripts,
I want the computer player to keep attacking, even when their main bases is destroyed. So they have to use an expansion as...
Forum: StarCraft Discussion 06-20-2008
Replies: 22
Views: 1,790
Posted By okeee
I used shared vision to detect cloaked units...

I used shared vision to detect cloaked units (nescessary), so that's why I can't use map revealers. But they should only be detected at a certain location.
Forum: StarCraft Discussion 06-20-2008
Replies: 22
Views: 1,790
Posted By okeee
scripts at location

I'd like to use shared vision only at a specific location, so I used
always run shared vision for player 2 at location x

But then, there is shared vision with all units of player 2.
...
Forum: StarCraft Discussion 06-10-2008
Replies: 26
Views: 1,768
Posted By okeee
yeah i know.. I'd like the cloaked units to be...

yeah i know.. I'd like the cloaked units to be hidden as much as possible, so that's why. too bad, but thx.
Forum: StarCraft Discussion 06-10-2008
Replies: 26
Views: 1,768
Posted By okeee
about disabling & cloaking units: I cloaked...

about disabling & cloaking units:
I cloaked some buildings so they were not visible when any player unit approaches.
when the unit leaves that area and the area becomes dark again, all normal...
Forum: StarCraft Discussion 06-10-2008
Replies: 26
Views: 1,768
Posted By okeee
yeah, but p 9-12 always have the same color and...

yeah, but p 9-12 always have the same color and they can't be rescued.

The player color is green. making a player unit rescuable works ok.
I made a drone resuable, so the drone has a different...
Forum: StarCraft Discussion 06-10-2008
Replies: 26
Views: 1,768
Posted By okeee
yeah i noticed, some units return, others keep...

yeah i noticed, some units return, others keep following enemies.
i'd like to change the color of a unit, (while playing the game), but after that the unit still belongs to the same player.
Forum: StarCraft Discussion 06-09-2008
Replies: 26
Views: 1,768
Posted By okeee
I don't use any hyper triggers so that should be...

I don't use any hyper triggers so that should be ok. I use the preserve trigger only.

There are several units placed in a location. I've ordered them to attack any enemy unit that comes into that...
Forum: StarCraft Discussion 06-09-2008
Replies: 26
Views: 1,768
Posted By okeee
is this ok: always run junk yard dog at...

is this ok:

always
run junk yard dog at location x
preserve trigger
Forum: StarCraft Discussion 06-08-2008
Replies: 26
Views: 1,768
Posted By okeee
any other methods?

any other methods?
Forum: StarCraft Discussion 06-08-2008
Replies: 26
Views: 1,768
Posted By okeee
ok then.. well then what I'm trying to do is,...

ok then..
well then what I'm trying to do is, there is an area of enemy units, and any unit should go through that area without being able to attack those enemy units. But they should not be moved...
Forum: StarCraft Discussion 06-08-2008
Replies: 26
Views: 1,768
Posted By okeee
thats clever. I'll try stacking some buildings. ...

thats clever. I'll try stacking some buildings.

Is it possible to somehow undo any uncloak ability: of scanner sweeps, observers etc? But just for a little while because later, uncloaking should...
Forum: StarCraft Discussion 06-08-2008
Replies: 26
Views: 1,768
Posted By okeee
Is there any if condition such as: "building has...

Is there any if condition such as: "building has 90% hitpoints" or "building is under attack" ?
Forum: StarCraft Discussion 06-08-2008
Replies: 26
Views: 1,768
Posted By okeee
I've tried "Junk Yard Dog" script, but they just...

I've tried "Junk Yard Dog" script, but they just keep staying at their previous position if they've already attacked an enemy.

Is it possible to protect specific buildings only? as soon as an...
Forum: StarCraft Discussion 06-08-2008
Replies: 26
Views: 1,768
Posted By okeee
about that big location, if i want the units to...

about that big location, if i want the units to equilly devide over all of that location (and remain in that area), what could I do best?
- "value this area higher" does not work that well
- if I...
Forum: StarCraft Discussion 06-07-2008
Replies: 26
Views: 1,768
Posted By okeee
2 questions: There is a computer player 2, and...

2 questions:
There is a computer player 2, and I want that player to keep defending a (quite large) location x.
The important thing is that they immediately attack any enemy player that comes...
Forum: StarCraft Discussion 06-07-2008
Replies: 26
Views: 1,768
Posted By okeee
player 9 - player 12 use

Are player 9 - player 12 playable in the same way as player 1 - player 8? For example, can they use AI scripts as computer players as well?
Forum: StarCraft Discussion 06-03-2008
Replies: 19
Views: 1,339
Posted By okeee
Ok I now can change the player color for sprites,...

Ok I now can change the player color for sprites, by changing the player color.
Forum: StarCraft Discussion 06-02-2008
Replies: 19
Views: 1,339
Posted By okeee
nice, I could use that. a few questions...

nice, I could use that.

a few questions about sprites:
when I select unit sprites, they're always in the same player color, even when selecting another player. Is it possible to change the...
Forum: StarCraft Discussion 06-01-2008
Replies: 19
Views: 1,339
Posted By okeee
I tried this one: ...

I tried this one:
http://www.staredit.net/maplantis/index.php?pg=wiki
Forum: StarCraft Discussion 05-31-2008
Replies: 19
Views: 1,339
Posted By okeee
How does "beacon method" work actually? I can't...

How does "beacon method" work actually? I can't get it to work.
player1 has a cloaked building, and i put a beacon from player1 nearby.

triggers:

player1:
always
disable doodad state at...
Forum: StarCraft Discussion 05-31-2008
Replies: 19
Views: 1,339
Posted By okeee
ok, about cloaking again.. I know there are 3...

ok, about cloaking again..
I know there are 3 ways of cloaking buildings, using: observer, beacon or shared vision. Are there any other methods?
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