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Search: Posts Made By: MattII
Forum: StarCraft Discussion 02-16-2009
Replies: 9
Views: 532
Posted By MattII
Re: StarCraft LEGO Battle Scene

This guy (http://masterofhobbiton.deviantart.com/) has a few Lego models of his own along with some other SC stuff.
Forum: StarCraft Discussion 02-16-2009
Replies: 46
Views: 2,028
Posted By MattII
Re: Mr Jack has been busy

No I didn't, sorry, late night (I almost posted Hydralisk in Drone's link
Forum: StarCraft Discussion 02-16-2009
Replies: 46
Views: 2,028
Posted By MattII
Re: Mr Jack has been busy

He's got a few more up now:
Larva (http://mr--jack.deviantart.com/art/Larvae-112619019)
Drone (http://mr--jack.deviantart.com/art/Drone-112628997)
Hydralisk...
Forum: StarCraft Discussion 02-12-2009
Replies: 7
Views: 450
Posted By MattII
Re: [Unit Suggestion] Terran unit - Black eagle

Why's the UH-60 called the 'Black' Hawk?
Forum: Chit Chat 02-12-2009
Replies: 23
Views: 426
Posted By MattII
Re: The Physics of Space Combat

Good, because my patience is just about gone as well.
Forum: StarCraft Discussion 02-11-2009
Replies: 106
Views: 3,281
Posted By MattII
Re: Protoss reproduction

The Artanis image is from SC, the Selendis one is 'concept art' fron SC2, with everything Blizzard's retconned to date Artanis now will probably not look too different.
Forum: StarCraft Discussion 02-11-2009
Replies: 106
Views: 3,281
Posted By MattII
Re: Protoss reproduction

So female Protoss don't feature largely in military, or didn't till now. The same could be said of humans up to and including WW2.
Forum: Chit Chat 02-11-2009
Replies: 23
Views: 426
Posted By MattII
Re: The Physics of Space Combat

The signal could be something as simple as a confirm/deny on the missile's query of a course change. It'd be kind of hard to find a few bytes buried somewhere in a mega-even giga-byte sized encrypted...
Forum: StarCraft Discussion 02-11-2009
Replies: 32
Views: 1,136
Posted By MattII
Re: Regrowing Purple Minerals

Agreed, no regrowing mineral. on the issue though, I once proposed that mineral patches get +50% minerals, but that you have to spend a little money and time (50/50 and 15 seconds) to get them, and...
Forum: StarCraft Discussion 02-11-2009
Replies: 106
Views: 3,281
Posted By MattII
Re: Protoss reproduction

Indeed, more than two genders (or sexes, the terms are interchangeable) are a problem, since such a scenario drops the chances of a random meeting sparking off a relationship from 0.5 to 0.3rec* if...
Forum: Chit Chat 02-11-2009
Replies: 23
Views: 426
Posted By MattII
Re: The Physics of Space Combat

Then use a buried signal (hide the actual signal inside a much more powerful junk signal). You could also use proximity-kill weapons warhead busses, or even fire-lock missiles (guide them to a point,...
Forum: StarCraft Discussion 02-10-2009
Replies: 106
Views: 3,281
Posted By MattII
Re: Protoss reproduction

Calling on the camel/llama point again, those two can breed after well over 100,000 generations, so even if the DT were reproducing every month, that's still less than 1/8th of that. There is no...
Forum: Chit Chat 02-10-2009
Replies: 23
Views: 426
Posted By MattII
Re: The Physics of Space Combat

This assumes that the missiles won't have their own tracking in the first place, which is utterly foolish.



Random (or preprogrammed) cycling of frequencies/codes prevents the enemy from taking...
Forum: StarCraft Discussion 02-10-2009
Replies: 106
Views: 3,281
Posted By MattII
Re: Protoss reproduction

Unknown, but unlikely, Australian Aborigines were isolated for close to 60,000 years, but they're still human. Camels and Llamas have on different continents for several million years, they're still...
Forum: Chit Chat 02-10-2009
Replies: 23
Views: 426
Posted By MattII
Re: The Physics of Space Combat

Directional radionics (you don't know when queries are being sent), unique encryptions (each missile has a different one), and passive sensors (they go on what you're putting out, not what they are)....
Forum: Chit Chat 02-10-2009
Replies: 23
Views: 426
Posted By MattII
Re: The Physics of Space Combat

So the missile queries home, and gets confirmation that new target is a decoy, or a portion of the missiles break off to engage new target while the rest continue. Don't assume that missiles are...
Forum: StarCraft Discussion 02-10-2009
Replies: 106
Views: 3,281
Posted By MattII
Re: Protoss reproduction

This provides more questions than answers, Protoss are photosynthetic, yet in the game they require Khaydarin Crystals to support population, which is conflicting (unless Khaydarin Crystals support...
Forum: StarCraft Discussion 02-10-2009
Replies: 106
Views: 3,281
Posted By MattII
Re: Protoss reproduction

No they don't, Bacteria are definitely asexual, and reproduce via a process known as Binary Fission. A few species (http://en.wikipedia.org/wiki/Parthenogenesis) are capable of single-sex...
Forum: Chit Chat 02-10-2009
Replies: 23
Views: 426
Posted By MattII
Re: The Physics of Space Combat

Fine then, be like that. Missiles can accelerate faster than fighters, can pull tighter turns, and since they don't carry a pilot, don't have to carry all that extra junk (life support, cockpit,...
Forum: Chit Chat 02-09-2009
Replies: 23
Views: 426
Posted By MattII
Re: The Physics of Space Combat

*sigh* Fighters will be obsolete, that's unavoidable. This is especially true when we're making much bigger steps in computers than in propulsion (we've not advanced much in propulsion since the days...
Forum: Chit Chat 02-09-2009
Replies: 23
Views: 426
Posted By MattII
Re: The Physics of Space Combat

As my link points out, fighters are used today for over-the-horizon attacks, but once you remove the horizons (there are none in space), fighters drop back to a position as second-rate missiles, slow...
Forum: Chit Chat 02-09-2009
Replies: 23
Views: 426
Posted By MattII
Re: The Physics of Space Combat

Try here (http://www.projectrho.com/rocket/) to find a few more reasons why space combat would be nothing like in the movies.
Forum: Chit Chat 02-07-2009
Replies: 27
Views: 596
Posted By MattII
Re: Flyng Cars

It depends what you mean by 'innovation', I suspect having to do so would spur innovations in efficiency of design, and in reclamation. I'm also at a loss as to why you used my particular post as a...
Forum: Chit Chat 02-07-2009
Replies: 27
Views: 596
Posted By MattII
Re: Flyng Cars

So we recycle, it's far cheaper to do it for aluminium than to manufacture new anyway. Also, I fail to see your point in this.
Forum: StarCraft Discussion 02-07-2009
Replies: 20
Views: 746
Posted By MattII
Re: slight Observer and Medivac info

You can get two Medic for the price of a since Medevac, which means they can heal two units at trhe same time.



That's 'your' assumption. As I already stated, the Thor will hit the Medevac...
Forum: StarCraft Discussion 02-07-2009
Replies: 20
Views: 746
Posted By MattII
Re: slight Observer and Medivac info

The other thing is that the Medic was in amongst the infantry, so it was harder to focus-fire on, whereas now a Thor will be hitting the Medevac long before the infantry gets in range to hit him.
Forum: StarCraft Discussion 02-06-2009
Replies: 20
Views: 746
Posted By MattII
Re: slight Observer and Medivac info

Does it work on Protoss as well?
Forum: Chit Chat 02-06-2009
Replies: 24
Views: 420
Posted By MattII
Re: String/M-theory

That is 'the dictionary' definition of collision, not 'my' definition. I labelled your questions as 'nonsense' and 'rubbish', because they are, at your age you should at least 'try' to understand...
Forum: Chit Chat 02-06-2009
Replies: 1
Views: 66
Posted By MattII
Re: "Real" Virutal Reality.

This would require a more-or-less complete understanding of how our brain reacts to all stimuli (http://en.wikipedia.org/wiki/Sense) which is several orders of magnitude above what is available to us...
Forum: Chit Chat 02-05-2009
Replies: 24
Views: 420
Posted By MattII
Re: String/M-theory

Collision is when two solid objects run into each other (eg, cars). Brane Interaction in 11-D reality is not, or at least probably isn't 'actual' collision, any more than galaxies 'actually' collide...
Forum: Chit Chat 02-05-2009
Replies: 24
Views: 420
Posted By MattII
Re: String/M-theory

Given what I understand of String Theory (not a lot I'll admit) the first and third questions sound like nonesense. Ten-dimensional physics cannot begin to be explained in normal language, so the...
Forum: Chit Chat 02-05-2009
Replies: 24
Views: 420
Posted By MattII
Re: String/M-theory

I would suggest that the OP goes and does at least some basic research. I don't understand it (I don't think anyone here does much), but knowing some very basic facts about it (like the fact that the...
Forum: StarCraft Discussion 02-04-2009
Replies: 22
Views: 798
Posted By MattII
I probably wouldn't be much higher if the crash...

I probably wouldn't be much higher if the crash hadn't happened, maybe 300-400 posts at best. Things 'were' a lot more fun in those days, although a lot of things were way out as well (eg. walls and...
Forum: StarCraft Discussion 02-04-2009
Replies: 33
Views: 838
Posted By MattII
How does the 'missed shots' work then, what...

How does the 'missed shots' work then, what damage does it actually do?



Actually, civilians mostly have 40 hp (the Scientist is the only one to have 20 hp), so bang goes that theory.
Forum: StarCraft Discussion 02-04-2009
Replies: 33
Views: 838
Posted By MattII
This raises another interesting point, why is...

This raises another interesting point, why is Hellion armour considered different from Marine armour, yet not from building armour (a SCV can repair a Hellion, yet can't actually build one). Perhaps...
Forum: Serious Discussion 02-02-2009
Replies: 61
Views: 1,500
Posted By MattII
Last we've heard down here, a couple of his staff...

Last we've heard down here, a couple of his staff have been done for tax evasion, not a good look for being in the job less than a month.
Forum: StarCraft Discussion 02-02-2009
Replies: 22
Views: 798
Posted By MattII
Joined in '05 I think (well before the crash...

Joined in '05 I think (well before the crash anyway), rejoined July '06. Yes, discussions have gone downhill a bit, but that's because there's practically nothing to speculate about anymore.
Forum: Chit Chat 01-31-2009
Replies: 27
Views: 596
Posted By MattII
Possibly it will be, but I'll put my money on...

Possibly it will be, but I'll put my money on battery/fuel cell cars if it's all the same to you.
Forum: StarCraft Discussion 01-31-2009
Replies: 125
Views: 3,458
Posted By MattII
A mile is too far, you'd probably get closer to...

A mile is too far, you'd probably get closer to 200 metres or so (bombs are spun via tail fins to provide stability, but you have to be careful, too much 'drilling force' will reduce the depth by...
Forum: StarCraft Discussion 01-31-2009
Replies: 26
Views: 873
Posted By MattII
The UED isn't in, end of discussion.

The UED isn't in, end of discussion.
Forum: StarCraft Discussion 01-31-2009
Replies: 43
Views: 1,011
Posted By MattII
Exactly, so since asymmetrical race design...

Exactly, so since asymmetrical race design creates problems on even dead-mirror-image maps, there is nothing inherently wrong with asymmetrical maps. Of course I can see why you'd want...
Forum: StarCraft Discussion 01-31-2009
Replies: 43
Views: 1,011
Posted By MattII
Symmetrical maps only work for symmetrical races...

Symmetrical maps only work for symmetrical races (PvP, TvT), because a map might have terrains that favour one race no matter how symmetrical it is (Terrans are especially good at chokes, or so I...
Forum: StarCraft Discussion 01-31-2009
Replies: 26
Views: 873
Posted By MattII
They still lack cliff-jumpers though, so they...

They still lack cliff-jumpers though, so they can't raid other players.
Forum: StarCraft Discussion 01-30-2009
Replies: 26
Views: 873
Posted By MattII
Yes, but it was originally the Zerg's 'only'...

Yes, but it was originally the Zerg's 'only' method of transport, so it 'needed' to be able to do that, Unlike the Terrans or the Protoss who have conventional transports in addition to such...
Forum: StarCraft Discussion 01-29-2009
Replies: 26
Views: 873
Posted By MattII
I think one of the things they did to try to...

I think one of the things they did to try to balance the Nydus worm originally was to introduce a delay before it could unload, so you'd have time to destroy it.
Forum: Chit Chat 01-29-2009
Replies: 27
Views: 596
Posted By MattII
The Moller Skycar is indeed old, but is by no...

The Moller Skycar is indeed old, but is by no means the oldest, experiments were going on as early as the 20s and 30s, and in 1956 the Taylor Aerocar (http://en.wikipedia.org/wiki/Taylor_Aerocar)...
Forum: StarCraft Discussion 01-29-2009
Replies: 26
Views: 873
Posted By MattII
One idea I had recently was what if the Ghost,...

One idea I had recently was what if the Ghost, instead of having to target his external abilities himself (Nuke and/or Drop Pods), could place beacons down to activate later (say, 25 mana)? Beacons...
Forum: StarCraft Discussion 01-28-2009
Replies: 125
Views: 3,458
Posted By MattII
Graphite is not the only neutron-damper...

Graphite is not the only neutron-damper available, some reactors also use heavy water (deuterium-oxide).
Forum: StarCraft Discussion 01-27-2009
Replies: 125
Views: 3,458
Posted By MattII
Both Smallpox and Spanish Flu had delay periods...

Both Smallpox and Spanish Flu had delay periods before they began to effect the host, allowing them to spread further than immediate effect would allow. Anthrax doesn't have this effect, but remains...
Forum: StarCraft Discussion 01-26-2009
Replies: 125
Views: 3,458
Posted By MattII
Besides, Char has that huge space platform to...

Besides, Char has that huge space platform to defend it, and even if that fails they can always just run an Overlord into it. On top of that, there's no guarantee even a nuke storm would wipe out...
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