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Retiax
07-16-2006, 03:22 AM
Well, I must say. I've never been a fan of Third-Person Shooters. I guess you could say the clunky mechanics of GTA and Tomb Raider games has left me with a distaste for them in general. Fortunately, Hitman: Blood Money is not a Third-Person Shooter. I don't know what genre to place it in. Stealth, with the Thief series, is the closest match I can find.

If you're new the Hitman series, don't worry. The story still makes sense thanks to flashbacks, but you're still missing out on a lot of back story, especially from Hitman: Contracts - since their plot lines interweave by dates. It's not a thrilling or deep plot, but the unbelievable ending more than makes up for it. There's a small amount of character development for Agent 47 - not enough to assume he's anything more than a heartless killer, though.

Going straight into game play mechanics, it's pretty much flawless. If you're new the Hitman series, it boils down to this: You are given one or more targets per mission that must be executed by any means necessary. Of course, it's not as simple as just barging in guns blazing... you could try it, sure, but unless you're a real crackshot, odds are you'll be taken down in only two or three hits yourself. Agent 47, our bald headed killer has an uncanny talent for being able to change his clothes at inhuman speeds. Isolating a guard and taking him down - lethally or otherwise - gives you a chance to steal his uniform. As a guard, you gain access to new areas. But no single outfit will grant you access to everywhere. You may find yourself changing clothes two or three times a mission to reach your mark without suspicion.

Speaking of suspicion, the guards on duty aren't stupid - a giant baldy seems to stand out. Given time around the guards, they'll see through your little disguise. You are given a tension gage, showing the amount of attention you're pulling to yourself. Attracting attention to yourself is a surefire way to be caught - running, for example, generates more suspicion than walking. Usually. 47 is forced to play his role somewhat carefully. A guard without a gun is pretty suspicious, as is a gardener without tools or a caterer without food.

Once you've finally reached your target, how will he/she be disposed of? The good hitman will make it appear to be an accident - and there's no shortage of ways to do that. Nearby ledge? Push them over. Standing under a chandelier? Make it fall. Using a stove? Sabotage!

Sometimes making it appear to be an accident just isn't an option. There's still a few other ways to do it. One clever and discreet way is poison. Study your target, find some food/drink they're interested in and get them away from it long enough to contaminate. You can be far away from the target by the time they finally die - much easier on your tension gage. Of course, if you've got the target alone, simply injecting the target directly works as well. 47's Fibre Wire is still an option, still incredibly useful as always - a perfectly silent kill every time.

Things do go wrong eventually and 47 is no pushover when it comes to gunfighting. The mechanics from human shields to aiming and damage is nothing short of poetry. Unfortunately, it's crippled by poor AI. Basic cover and narrow entrances will baffle Blood Money's AI. Each character fights independently, there's absolutely no interaction between the AIs when they're fighting, something we're starting to take for granted thanks to the slew of Tom Clancy games.

Blood Money took the time to throw in some RPG elements - the good kind! After each mission, you are given a statistics sheet showing your performance and a rating from Amateur to Silent Assassin. Each rating carries some sort of invisible value that's added up in the background, unlocking new equipment and modifications for your custom weapons, including: silencers, clip extenders, AP rounds, low velocity rounds, scopes, lock picks, body armor, health boosts and more. As if this didn't provide enough incentive to perform your hits quietly, quickly, and cleanly - there's another statistic you should be aware of.

Notoriety. 47's greatest strength is his secrecy. He's an urban legend and would prefer to stay that way. For every witness and piece of evidence left at the scene, including your customer weapons, original suit and video tapes - your notoriety will increase, making it more difficult to blend in with disguises. After each mission, you can use your funds to lower notoriety through bribes - but it's certainly better to just receive none in the first place.

All in all, Hitman: Blood Money was one of the most enjoyable games I've played this year. Absolutely amazing level design and atmosphere generated numerous moments of tension so dense, words cannot describe it. I highly recommend adding Hitman: Blood Money to your game collection. That means, buy it asshats.

Death
07-16-2006, 07:51 AM
I thought it was okay and some of the levels were quite hard in my opinion. Though just running in and killing everyone with a rifle isn't that bad either. I did that on purpose sometimes too killing Civilians and basicly anyone else.
It ruins the gameplay though, but I find it fun sometimes.

splicer
07-17-2006, 04:57 AM
I love that game. Blood money challenges your way of thinking... and after you get past that mentality of shoot everything that moves, you can do alot of damage. I've only played the first 3 lvls so far (I checked it out from work) but I never fired a single shot all through... but it is fun to go in and just obliterate everyone too. I never needed to use money really... but after the first 3 lvls I had well over a million in cash.

Fenix
07-25-2006, 11:33 PM
THANK GOD THEY PUT BACK BULLET HOLES IN THE GAME!!!!!!!!!!!!!!!!!

LXM
07-30-2006, 06:38 AM
but you're still missing out on a lot of back story, especially from Hitman: Contracts

Hitman: Contracts consisted mostly out of old Hitman 1 levels that were remade though :p

Retiax
07-30-2006, 01:38 PM
Contracts and Blood Money have a few levels are taking places before and after stages of Contracts. Their timelines interweave.

Anti Hero
07-31-2006, 02:16 PM
I played the game through once, and each level took me several tries before I could figure out the best way for me. It is crazy how many ways there are to finish a level. I never thought one game could be so open but still have structure.

Cheamy of doom
07-31-2006, 08:56 PM
This easily is one of my favorite games out there.

I went through the whole game once And didn't kill no one except for my targets. Sedated a couple guys, but didn't kill noone else. A couple of levels i beat without directly killing anyone. Poisioned or droped things on them, but didn't shoot or nothin.

But then on the Snowy level i killed basicly everyone. The only people left were 4 guards who i didn't know how to get to.

Great game, so many different ways to beat the levels.

lostsa
08-12-2006, 05:11 PM
How long is this game? It's sad that nowadays they're making lots of amazing games that are over way too quickly. I really want to buy it, but I'm not sure if I'm ready to shell out lots of cash when I can buy a really old and long game for a fraction of the price. Contracts lasted me a weekend first playthrough, which is short compared to Silent Assassin, which had almost twice as many missions.

Interesting sidenote: where I live, the words for Blood and Money are exactly the same. So to say 'Blood Money', you would say 'Madi Madi' (I think). It does make for very interesting visits to the bank - "I would like some blood, please".

LXM
08-12-2006, 06:10 PM
The great thing about the Hitman series is the great replay. You can play levels over and over and over again because there are so many ways of beating it.

With Contracts I was done rather quick aswell, but that's probably because I already knew all the levels from hitman 1 :yeah:

splicer
08-12-2006, 11:09 PM
This easily is one of my favorite games out there.

I went through the whole game once And didn't kill no one except for my targets. Sedated a couple guys, but didn't kill noone else. A couple of levels i beat without directly killing anyone. Poisioned or droped things on them, but didn't shoot or nothin.

But then on the Snowy level i killed basicly everyone. The only people left were 4 guards who i didn't know how to get to.

Great game, so many different ways to beat the levels.

Yeah I did that one like that.. I'm assuming you are talking about the porn moguls place. That one is easy, (here is an quick way through without killing anyone but the targets) first go to the elevator, then the kitchen, take out Santa, take his costume, take the sausage, inject the sedative in it, go to the security room, take out the guard pick the lock, drag him into the stairwell. Take his uniform, proceed to the old mans room, open the doors to the balcony, throw out the sausage, dog takes sausage.. push the old man over the ledge. Next go to the bar, talk to the bartender to get the aphrodisiac, place it in the martini on the bar... wait for the bartender to take the drink to the porn guy. wait at the room on the northeast side of the map where he will take a girl. Interrupt as she is giving him the lap dance, he will go to the nearby stair well and then to the balcony. Push him off, go to the kitchen, get your suit and leave.

But yeah, this game can be easy or hard, just depends on how you do it.