View Full Version : We are alive!
spinesheath
01-31-2007, 03:10 PM
Though we probably seem to be inactive at the moment, this is not the case.
Right now, Doomgaze and I, spinesheath, seem to be the only active BlizzSCUMS members, though. I still hope for some old members to return and/or new members to join us. The long downtime and some member's rl had a serious impact on our activity...
We currently are working on Ascent of the Children, and we do this mostly with the help of Google Documents and Spreadsheets, which allows for a better teamwork than just having a cluttered project thread. That's why you don't notice that we are working.
Of course there will be updates and releases in this forum from time to time.
Hoping to see the SC Maps and Customs Development forum come back to life soon...
Death
01-31-2007, 04:49 PM
Well I havn't exactly read the entire thread of Ascent of the Children, which I find sad because the thread has been since like..ever.
Though yeah I would like to see this place alive again. Though you guys are forgetting Xeo, I mean he's a member too. I (hopefully) will be a member soon. I've re-done some of my map, because there was a...'bug' that was quite annoying. Though I've gotten some work done, suffice to say I still got a lot of work to do, (and as I predicted I did slack off...a lot) though I'm getting back to work. Though I keep running into bugs left and right.
Like a very recent one, which I'm probably have to spend a lot of time today since it's a very bug which means I'm have to go back and pretty much edit all the triggers, just to fix it. Though nevertheless the map's size may even bigger then I thought as also currently it's a whopping 604kb (and that's not even without the custom music that I may add later, though I've gotten 2 song loops and organized them into 10 second loops; similar to Rush) I do know how to get them to loop like Rush too, but obviously not perfectly.
Though thanks spinesheath for answering my question on hyper triggers, that really helped get rid of that small pause inbetween the 10 second loops,(though I had to increase the number of deaths, which was a lot) and also helped with some other stuff and actually made doors open faster and close faster.
DoomGaze
01-31-2007, 10:21 PM
Xeo isn't a full member. I don't think he finished his application map yet.
spinesheath
02-01-2007, 12:57 AM
Well, I never got this cleared. He claimed to be a full (back from before the downtime), but I can't remember that really. Anyways, I don't mind him being a full member, especially considering our lack of members.
No matter how we consider his case, though, he is inactive for some months. He moved to a place where they have no internet while they are doing something with their old home. There was some thread at chit chat or so, and he PMed me about it. Whatever exactly the reason was, he is inactive but wants to come back.
Death
02-01-2007, 06:55 PM
Well I'd like to know, I do understand that on X-tra Editor that there's a location limit of 255, well unfortunatly I've almost hit that limit on my map (247). I'm curious however, is there a way to get passed limits? and if there is; is there any drawbacks?
I havn't tryed it on SCMDraft or StarForge so I'm not sure if it's possible to get more locations on those editors?
DoomGaze
02-01-2007, 08:11 PM
Not that I know of. You should've been a bit more conservative concerning locations. Or recycle them.
spinesheath
02-02-2007, 12:23 AM
There is no way to get additional locations.
You can:
- try to solve problems with less locations
- use burrowed units or similar stuff to center locations on - as a substitute for real locations
- in some cases, you can use mobile grids to save on locations.
Hey guys
Though I wish to be helpful here as well, Spinesheath explained why I can't...
DoomGaze - I never did have to create a map, because I was a writer, I wrote a little story and it was approved by Kryok.......
Death
02-02-2007, 07:11 AM
Aww man and I really wanted some additional scenes, either way. I'm curious on some things is it possible to get doors to open by centering a locations on a Marines, and two heroes?
I mean I got 50 doors using a bunch of locations.
spinesheath
02-02-2007, 01:27 PM
I'm not very experienced with doors, but just with what you said I guess it's not possible.
Hmm, lemme think. Doors can be owned by different players, correct? Say a door is owned by P2 if closed and by P3 if open.
First, you cycle through all the open doors: One trigger that centers a location on door, P3, Anywhere. Also, it gives the door to P4. Next trigger checks if there is one of P1's units, and if there is none, close the door and give to P2. Repeat this so that you have those two triggers as often as there are doors.
Then follows a Trigger that give all doors owned by P4 to P3.
Repeat all of this for door, P2, anywhere. If there is a P1 unit close by, open the door and give it to P3. Again, give all doors owned by P4 back to P2.
So... I am not sure if you can choose doors in the move location action in SE, SCXE should allow it and the other editors certainly do. I guess SC handles it correctly, though I almost never worked with doors.
DoomGaze
02-06-2007, 06:57 PM
But wouldn't that mean the doors will randomly open/close? Maybe he could just have one or both heroes be the only ones that can open/close doors or something. Since that's what we recommended him, I'm sure we can forgive him on that triggering when he does submit the map.
spinesheath
02-06-2007, 11:04 PM
Why randomly?
DoomGaze
02-21-2007, 01:44 AM
No wait, that's not how that triggering works? Oh, I just read it incorrectly. Nevermind that then...
Plutoman
11-02-2007, 04:50 PM
For those doors, you should be able to constantly center a location on the hero units, and set that when a door is inside that location, it opens.
Thats how I understand it would work <_< Hope it helps ^_^
DoomGaze
11-03-2007, 02:37 AM
Damn, that was so...random and outdated. Lol.
Plutoman
11-16-2007, 05:32 PM
oh wow it was LOL
I didn't see the date xD
It was the top thread, so I assumed it was moderately recent.... This site seems to be dying a bit :P
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