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View Full Version : Time to Work Again


DoomGaze
09-06-2006, 06:45 PM
Sorry about my lack of activity concerning mapping this summer, as I mentioned previously that my schedule is getting pretty tight recently. I should be able to actually construction at least a skeleton for "Quest of the Mappers" this weekend under one condition. When my comp gets fixed. Recently, my comp encountered errors and I wasn't about to even boot it up properly. Thus, I'm getting it fixed right now and the comp that I'm using does't exactly have any mapping programs on it, let alone Stacraft installed.

I would also like to know the current condition of the other BlizzSCUMS members and at least a reason for their lack of contribution to the group lately. Summer's over, and we've had our fun. It's about time we get back to work.

spinesheath
09-07-2006, 07:26 AM
Well, I simply got distracted by other things ;)

As I already mentioned, the concepts for my battle engine (hopefully for a good RPG) are getting better and better...

Hikari356
09-19-2006, 04:12 PM
*sigh* I got a couple of freelance games and killed my time. Plus i was traveling all summer.

But I've almost beat hardwar so that'll bee one less distraction...

DoomGaze
09-19-2006, 11:17 PM
...Hardwar?

http://www.warboards.org/showthread.php?t=20602

And apparently, it looks like Starchitects is picking up their pace as well. With some old buddies of BlizzSCUMS there including Dark_Soul74 and Ice_Flare, Although they seem to be pretty mod-based this time around. Nevertheless, we should regroup and start working again. I still say we prioritize to:

Quest of the Mappers
AoC
New entry project?
CL Series

Hikari356
09-19-2006, 11:50 PM
Aoc is a long project. if QOM is fatser, we should prioritize that.

Until Spine gives me more directive, i'l be working on EVE unless you want me to help with QOM.

Oh, and hardwar is a really fun game in the tradition of Elite. Unfortunately, the company that made it is defunct and while the fans have expanded it, support, especially for multiplayer, is sketchy.

DevliN
09-26-2006, 08:02 AM
I've actually just been working a lot (I work about 40 hours each week). As far as projects go, I guess I'm up for anything.