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View Full Version : BC Warrior Skills/Talents. =D


insuranceman
08-25-2006, 09:22 AM
My orginal post was confirmed fake. Here are the "real" ones.

http://www.worldofraids.com/v2/img/news/BC/warrior/warrior-talents-spells.txt

Protection
Tier 1:
Tactical Mastery (moved from tier 2 arms).

Tier 2:
Shield Specialization (moved from tier 2 proc).
Iron Will removed (moved to tier 2 arms tree)
Improved Bloodrage no longer a requirement for Last Stand

Tier 3:
Defiance
Rank 0/3
Requires 10 points in Protection
Increases the threat generated by your attacks by 5% while in Defensive Stance.

Tier 6:
Shield Mastery
Rank 0/3
Requires 25 points in Protection
Increases the amount of damage absorbed by your shield by 10%

Tier 7:
Improved Defensive Stance
Rank 0/3
Requires 30 points in Protection
Reduces all spell damage taken while in Defensive Stance by 2%

Focused Rage
Rank 0/3
Requires 30 points in Protection
Reduces the rage cost of all your offensive abilities by 1.

Tier 8:
Vitality
Rank 0/5
Requires 35 points in Protection
Increases your Stamina by 2%

Tier 9:
Devastate
Rank 0/1
Requires 40 points in Protection
15 rage 5 yard range
Instant
Requires One-Handed Melee Weapon

An instant weapon attack that causes 50% of weapon damage plus and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of tthe Sunder Armor effect.


Fury

Tier 7:
Precision
Rank 0/3
Requires 30 Points in Fury Talents
Increases your chance to hit with melee weapons by 1%

Improved Whirlwind
Rank 0/2
Requires 30 Points in Fury Talents
Reduces the rage cost of your whirlwind ability by 2.


Tier 8:
Improved Pummel
Rank 0/2
Requires 35 Points in Fury Talents
Increases the duration of your Pummel ability by 1 sec and gives it a 25% chance to daze the target.

Tier 9:
Rampage
Rank 0/1
Requires 1 point in Bloodthirst
Requires 40 Points in Fury Talents

15 Rage
Instant 3 min cooldown
Warrior goes on a rampage, causing most successful melee attacks to increase the warriors attack power by 12. This effect will stack up to 10 times. Lasts 30 sec.


Arms:

Tier 2:
Iron will (moved from protection tree)

Tier 3:
Deep wounds
No longer has 3/3 Improved Rend Preq

Anger management no longer has a preq


Tier 6:
Improved Disciplines
Rank 0/3
Requires 25 points in Arms Talents
Reduces the cooldown on your Retaliation, Recklessness and Shield Wall abilities by 4 min and increases their duration by 2 sec.

Tier 7:
Second Wind
Rank 0/3
Requires 30 points in Arms Talents
Whenever you are struck by Daze, Stun, or Immobilize effect you will generate 10 rage over 10 sec

Tier 8:
Blood Frenzy
Rank 0/5
Requires 35 points in Arms Talents
Your Rend and Deep Wounds abilities also increase all melee damage taken by that target by 1%

Tier 9:
Endless Rage
Rank 0/1
Requires 40 points in Arms Talents
30 Rage
Instant 5 min
Reduces the rage cost of all abilities by 100% for 10 sec.






New Spells:

Intervine
10 rage 8-25 yard
Instant 30 sec cooldown
Requires Defensive stance
Run at high Speed towards a porty member, intercepting the next melee or ranged attack made against them.

Spell Reflection
25 Rage
Instant
Requires Shields
Requires Battle Stance, Defensive Stance.
Raise your shield, reflecting the next spell cast on you. Lasts 5 sec.

Commanding Shout
10 rage
Instant
Increases total health of all party members within 20 yards by 450. Last 2 min.

Victory Rush
10 rage
instant 5 sec cooldown
Requires Battlestance, Beserker Stance
Relish your victory after killing an enemy that yields experience or honor, increasing your chance to critically strike by 5% for 30 sec.

LXM
08-25-2006, 09:39 AM
Great work iman, keep it coming.

Looks like Warriors are becomming Rogues O_O Dual weild Ashkandi okay thx.

insuranceman
08-25-2006, 03:40 PM
Thanks but those were fake. =P
I got the real ones up there now.

08-25-2006, 03:48 PM
windwalk is gonna need a nerf. Only class who will be able to see it are mages currently lol.

Graeme
08-25-2006, 04:46 PM
. . .

Bred
08-25-2006, 06:11 PM
Spell Reflection is Imba.

I <3 Endless Rage.

Exedore
08-26-2006, 02:48 AM
Other than Vitality and Improved Defensive stance, it doesn't look too bad. The problem I see with those two talents is that Blizzard will start to balance content assuming players have those talents.

08-28-2006, 11:32 AM
Just like how end game raiding guilds need a prot warrior. Some people are gonna have to spec vitality and imp defensive stance. It's how the game works someone had to take the dps fall in order to tank this shit.

Exedore
08-28-2006, 06:28 PM
Just like how end game raiding guilds need a prot warrior. Some people are gonna have to spec vitality and imp defensive stance. It's how the game works someone had to take the dps fall in order to tank this shit.
It's not really the dps drop as much as the fact that being protection spec makes it harder for you to do anything outside of raid PvE. Also, you'll need to always have someone on-call with that spec. No other class has such a huge restriction (at least not anymore).