Hymn
08-06-2006, 11:39 AM
As we all know, certain items grant skills that the user can use any time as if the skill actually belonged to them. Alot of these skills are paladin related (almost all of them). A runeword pops out at me when I looked down the list, kingslayer grants +1 to vengence.
Kingslayer
+30% Increased Attack Speed
+230-270% Enhanced Damage (varies)
-25% Target Defense
20% Bonus To Attack Rating
33% Chance of Crushing Blow
50% Chance of Open Wounds
+1 To Vengeance
Prevent Monster Heal
+10 To Strength
40% Extra Gold From Monsters
Looking at this, it looks like a pretty damn decent runeword, even without the +1 Vengeance. 33% CB for boss killing, 50% OW..., prevent monster heal? GG melee weapon. Not to mention the bonus AR.
Now, melee sorceresses are based arround elemental damage. This is because of the 3 skills located at the very end of your trees, called masteries. These multiply the total damage of all your skills and modifiers in place. For instance, with the dream helm lightning mastery can increase your damage from 1k to 4k pretty easily. Lemme try to piece together a useful skill list.
Theres a couple ways you can go with this build.
1. You can go energy shield, which requires (roughly) 40 points into energy shield and telekinesis.
2. You can go defensive with a cold shield and pump one to twenty and get some massive Defense rating.
3. You can go enchant and get a massive AR bonus with a fire damage bonus too. For the AR bonus, you only need to pump enchant, as warmth doesnt grant a bonus to AR.
4. Any combination of those.
For my build ill hybrid Enchant's AR bonus with Frozen Armor's Defensive bonus
20 Lightning Mastery
20 Cold Mastery
20 Fire Mastery
20 Frozen Armor
20 Enchant
10+ Frozen
1 teleport
1 warmth
1 telekinesis
1 static field
1 firebolt
1 fireball
K, thare is the skill tree.
Kingslayer
+30% Increased Attack Speed
+230-270% Enhanced Damage (varies)
-25% Target Defense
20% Bonus To Attack Rating
33% Chance of Crushing Blow
50% Chance of Open Wounds
+1 To Vengeance
Prevent Monster Heal
+10 To Strength
40% Extra Gold From Monsters
Looking at this, it looks like a pretty damn decent runeword, even without the +1 Vengeance. 33% CB for boss killing, 50% OW..., prevent monster heal? GG melee weapon. Not to mention the bonus AR.
Now, melee sorceresses are based arround elemental damage. This is because of the 3 skills located at the very end of your trees, called masteries. These multiply the total damage of all your skills and modifiers in place. For instance, with the dream helm lightning mastery can increase your damage from 1k to 4k pretty easily. Lemme try to piece together a useful skill list.
Theres a couple ways you can go with this build.
1. You can go energy shield, which requires (roughly) 40 points into energy shield and telekinesis.
2. You can go defensive with a cold shield and pump one to twenty and get some massive Defense rating.
3. You can go enchant and get a massive AR bonus with a fire damage bonus too. For the AR bonus, you only need to pump enchant, as warmth doesnt grant a bonus to AR.
4. Any combination of those.
For my build ill hybrid Enchant's AR bonus with Frozen Armor's Defensive bonus
20 Lightning Mastery
20 Cold Mastery
20 Fire Mastery
20 Frozen Armor
20 Enchant
10+ Frozen
1 teleport
1 warmth
1 telekinesis
1 static field
1 firebolt
1 fireball
K, thare is the skill tree.