View Full Version : EVE Online
Greyscale
06-27-2006, 12:48 AM
Anyone here play EVE online?
I started about a month ago. So far, i've had some interesting experiences.
http://www.eve-online.com/
I haven't played it yet, but I plan on trying it as soon as I come back from Japan. If the free trial is convincing, I'll throw in my money to keep playing -w-
It looks awesome, but I need more information on the game.
Perhaps you can enlighten me?
Kaervek
06-29-2006, 04:52 PM
A bunch of guys from work dumped their usual MMORPG's (WoW, FFXI, etc.) for this, though I simply don't find it as appealing. Some of the ideas sounds really cool, but it just seems like too much work. My 14-day free trial is about expired, and I haven't spent more than an hour on it.
DDO for me :)
Redcloak
06-30-2006, 04:56 PM
Overrated in my experience.
I don't know what it is that every MMORPG creator out there besides Blizzard and some of the NC Soft groups haven't figured out. Having an Everest style learning curve isn't necessary. Sure, you'll actually have to try to make it easy, intuitative, but you'll also make 400x as much money.
Overrated in my experience.
I don't know what it is that every MMORPG creator out there besides Blizzard and some of the NC Soft groups haven't figured out. Having an Everest style learning curve isn't necessary. Sure, you'll actually have to try to make it easy, intuitative, but you'll also make 400x as much money.
I sorta agree. I'm all for games that baby you through the first stages.
Halo is a prime example of a sucessful game with a very sloped learning curve.
Adovid
07-02-2006, 11:11 PM
I did the free trial and played it while watching tv. If i had to go on a cargo run which can take a while I would put it on auto pilot and watch tv and then come back to the comp with the mission finished or halfway finished :P.
I was able to get a battleship and a cruiser(even a cruiser that was outside of my race, I had time to learn the skills to use it). I found that the stinger could be made to move the fastest and was the cheapest. I wounder if it would work to get a whole bunch of pirates together and have some good clone backups and run out and do some raids with the cheap ass Stingers mounted with decent but not expensive weapons(projectiles with good bullets) and thrusters.
My battleship was kickass I had gama crystals on my lazer cannons. It was still a noob machine compaired to the people who played the game regularly and had drones that could deal more damage than my entire ship but it was cool. I could also make money fast by mounting 3 high quality mining lazers to get lots of dense veildspar.
The game would have so much patential to be a cool game. If I had the chance to make the ultimate game I would probably use a similar approach in ig marketing and item aquisition to this but have rts elements and less grinding. I really like the idea that you have to look arround the market places while traveling to find good stuff and your inventory is limited depending on the attributes of your craft but you can leave stuff at other space stations and go back to pick them up later.
Still, there are a lot of repetative elements, duplicate graphics for spaceships and items that are just suped up in attributes and you spend too much time trying to get to important places in the game. Sometimes a single mission can take hours simply because it takes so long to get down there but the marketting feature is a slight redemtion but if you don't watch yourself you will spend the whole time following item trails.
I just wouldn't pay 9$ a month for it yet. Maybe if they improve it with better graphics and less grind.
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